EPISODES
This section gathers complete narrative scenarios for 2670 RPG. Each episode is a finished, ready-to-play experience – written to stand on its own as a one-shot, or to be combined into longer series (campaign) arcs.
Episodes are designed with practical play in mind. They use full, pre-made maps as closed locations, or are built to work seamlessly with the 2670 Squares modular system, allowing the scenario to expand, contract, or change shape at the table without breaking narrative coherence.
2670 Shorts are bite-sized adventures for the 2670 RPG – designed to be played in a single session, roughly 1.5–2 hours. I first created them for MainQuestCon in the Netherlands, where playtime was tight, but I quickly realized how enjoyable this compact format could be.
Inspired loosely by 19th-century short stories and novellas published in newspapers – an enormously popular form at the time – Shorts bring that same sense of focused storytelling to the table.
Each Short is a one-shot adventure built around a single plot, played on a single map. They work best with pre-generated or starting characters, a limited cast of NPCs, and simple resource management – perfect for quick, intense sessions that don’t compromise on story.
What makes Shorts especially versatile is that they work beautifully for everyone: experienced players, complete newcomers, and those who treat RPGs as a more “casual” hobby. Clear structure, fast pacing, and low entry barriers make them an accessible gateway into the 2670 universe.
They also pair exceptionally well with the modular 2670 Squares map system, allowing GMs to run them with minimal preparation. New Shorts are constantly in development, expanding the setting with more intriguing one-shot experiences.
For these short episodes, we recommend using the ready-made characters from the 2670 Characters Portfolio.
We aim for these episodes to reflect the many faces of the 2670 universe: intrigues, conspiracies, investigations, exploration, and any themes we find worth examining. Tone and scope may vary, but each scenario is rooted in the same hard, grounded science-fiction reality.
We also welcome community contributions. If you have your own episode – or even just an idea worth developing – we encourage you to share it with us. With pleasure, we will include selected works in the growing 2670 Episodes collection.

ONE-SHOTS
Cry for the Moon
On the frontier of human expansion, a moon once deemed worthless begins to draw attention again. Strange structures appear where there should be none. The characters are hired to escort an independent xenobiologist on a discreet scientific expedition. Their task is simple on paper: secure the site, gather data, keep the mission intact. But the deeper they venture, the clearer it becomes that science, corporate interest, and survival rarely align.
Cry for the Moon significantly expands the lore of the Xenotripods within the 2670 universe, offering new insight into their biology, social structure, and possible forms of intelligence.
This is also the final full scenario made with full maps before the transition to the streamlined 2670 Squares format.
Some discoveries change careers. Others change how humanity sees itself.


Quantum enigma
Something is wrong on VORN‑5.
A remote outpost. A missing scientist. A perfectly silent artifact. You’ve been hired to deliver supplies – and to look the other way.
Quantum Enigma is a short psychological sci-fi scenario available for all subscribers (no paid tier required). It includes a ready-to-play adventure and a set of 9 free, printable terrain tiles from the 2670 Squares system, including VTT variants – making it a perfect hands-on demo.
Designed for one session. Minimal setup. Maximum paranoia.
SERIES
Karma series

Episode 1: Karma
Karma is the opening episode of a four-part campaign, designed to pull players into a spiral of consequences, shifting loyalties, and impossible choices. What begins as a precise infiltration quickly unravels into something far more dangerous – a situation where every decision carries weight, and no outcome feels like a victory.
Players are sent on a high-risk boarding operation against a damaged corporate vessel, accompanied by layers of deception, hidden agendas, and a plan that starts falling apart the moment they step inside. Cut off from support and surrounded by failing systems, they must navigate a hostile environment where time is running out and the mission itself begins to lose its meaning.
This is not a story about heroism. It’s about pressure, doubt, and the cost of following orders when the truth refuses to stay buried.
Karma sets the tone for the entire series: grounded, tense, and morally ambiguous. The choices made here will echo across the remaining three episodes, shaping not only the fate of the characters, but also who will be hunting them… and why.
Board the ship. Complete the contract. Live with the consequences.
Episode 2: Unleashed
Episode II of the Karma series for 2670 RPG
The mission is over. The consequences have only begun.
Unleashed continues the story immediately after the events of Karma. With enemies closing in and trusted allies becoming increasingly difficult to identify, the crew is forced to leave the battlefield behind and begin asking a far more dangerous question: Who was really behind it all?
Their search leads from the lawless corridors of Freeport Gamma to the harsh frontier colonies, where justice is personal, information has a price, and strangers are rarely welcome. Every answer uncovers another layer of deception, while every lead seems to end with someone arriving just a little too late.
This episode shifts the focus from survival to investigation. The players must navigate unfamiliar worlds, earn the trust of reluctant allies, and decide how far they are willing to go in pursuit of the truth. Along the way, they will discover that some people are willing to kill not for power or profit – but simply to ensure that certain questions are never asked.
The hunt has begun. But it is no longer clear who is chasing whom.

Prophercy of Ragnarok series
Episode 1: Chain Breaker
This opening act throws you and your crew into a not-so-routine jungle job on Arvelis Prime.
Hired by a shady megacorporation to retrieve a mysterious “package,” you’ll quickly learn nothing in 2670 is ever simple (if the automated turrets and jungle bugs weren’t a clue). We won’t spoil the surprises, but expect corporate intrigue, hidden dangers, and a finale that will test your team’s loyalty in ways you won’t see coming.
Chain Breaker sets the stage for an epic RPG campaign, blending tactical action with a healthy dose of paranoia. Grab it now and kick off the adventure – just remember: in this galaxy, trust is worth its weight in UCs!


Episode 2: Yggdrasil
Episode 2: “Yggdrasil” has just landed (in a manner of speaking)!
In the wake of Chain Breaker’s mayhem, our ragtag mercenary team is hurled into the void for a deep-space whodunit.
A Titan Industries research ship – the Yggdrasil – is found drifting, heavily damaged and eerily silent, and guess who’s sent in to investigate? Armed with only a fast courier craft and maybe a few fresh scars, the team has 54 hours before this wreck plunges into an asteroid field. No pressure!
Explore dark corridors and unravel a deadly mystery as you piece together what (or who) caused the catastrophe on board. We promise zero spoilers, but prepare for goosebumps – something sinister skitters beneath the surface of this story.
Yggdrasil brings suspense, exploration, and a touch of cosmic horror to the campaign. It’s now on our site – time to gear up and play detective among the stars!
Episode 3: Weaver of Fate
The plot thickens… Episode 3: “Weaver of Fate” is out now, and it’s a big one!
This chapter of the Prophecy of Ragnarok campaign has it all: high-speed pursuits, sneaky infiltrations, and all-out firefights. Your crew will go from dodging a trigger-happy patrol ship in orbit to raiding a pirate base on a lava-scorched moon, and then straight into the middle of a rebel vs. corporation standoff down on Arvelis Prime. (Who said mercenary life was boring?) Without spoiling the juicy details, let’s just say Weaver of Fate lives up to its name – threads from Episodes 1 and 2 start to connect, revealing a glimpse of the bigger conspiracy at play.
Expect intense tactical challenges and some major “Aha!” moments as you uncover clues about Project Odin and more.
Ready to dive into the chaos? Episode 3 is available now – time to see how deep the rabbit hole goes!


Episode 4: Freya
Ready for a wild ride? Episode 4: “Freya” is now available – and it might be our most unexpected chapter yet!
After the guns-blazing antics of Episode 3, Freya slows things down… at first. Your team starts by investigating a gruesome crime scene (who doesn’t love a bit of noir detective work in their sci-fi?). This leads them to a remote farming colony in the middle of nowhere – picture our battle-hardened mercs awkwardly sipping cabbage soup with some ex-corporate bigwigs lying low. (Yes, you read that right: welcome to the cabbage capital of the galaxy!).
Enjoy the quirky calm while it lasts, because Freya doesn’t stay peaceful for long. Without giving away spoilers, let’s just say there’s an ambush that flips the campaign on its head, and our heroes will end this episode in a very tight spot.
This penultimate installment mixes dark humor, rich storytelling, and high-stakes action to set the stage for the grand finale. Don’t miss out – download Episode 4 now!
Final episode: The Other Son of Odin
This is it – the Grand Finale! Episode 5: “The Other Son of Odin” is now available.
This is it – the Grand Finale!
Episode 5: “The Other Son of Odin” is now available, bringing the Prophecy of Ragnarok campaign to its climactic conclusion. And trust us, it’s all on the line in this one. The planet is under hostage, our heroes are behind bars (temporarily! ), and a rogue scientist’s endgame is about to play out.
In the final chapter, you’ll lead a daring prison break, team up with the rebel underground, and storm an orbital command station in a last-ditch effort to stop a cataclysmic viral attack. No spoilers, but decisions made here will literally decide the fate of millions.
This episode delivers intense firefights, dramatic twists, and a resolution that will go down in 2670 history. It’s all hands on deck – grab Episode 5 and see if your team can defy the Prophecy of Ragnarok.
Ragnarok awaits – make it legendary!

SHORTS
Hive Break
1st anniversary episode
A corporate rescue mission descends into a silent mining complex, where contact was lost without explanation. Officially, the team is there to recover survivors and restore critical systems, but the deeper they go, the clearer it becomes that something beneath the surface is still very much alive, watching, and adapting.
In tight, oppressive corridors marked by panic and abandoned equipment, players uncover fragments of a failed operation – one that may have crossed a line better left untouched. Cut off from the surface and forced into impossible choices, they must decide whether to follow orders, uncover the truth, or trust something entirely alien.
Hive Break is a brutal, claustrophobic 2670 short focused on tension, ambiguity, and the consequences of digging too deep.


Assembly Line Echo
A tense industrial infiltration set deep inside a fully automated megafactory.
Disguised as inspectors or service crew, the players descend into a forgotten production sector to carry out a sabotage mission – only to discover that the system they are meant to destroy is far more fragile, and far more human, than expected.
This short focuses on moral pressure, procedural realism, and hard choices under surveillance, where every decision ripples outward beyond the factory walls.
The Cargo
A sci-fi thriller aboard a corporate transport carrying a sealed, classified payload.
With a saboteur hidden among the crew and identical cargo containers masking the truth, the players must investigate mounting system failures while paranoia spreads through the ship.
When the cargo is finally revealed, the situation begins to slip away.
Designer note: The Cargo is intended to be used by experienced Overminds because of its sandbox structure!


Pheromone Critical Point
A distress call from the fringe. A biotech research facility on Planet X-98 Nefra has gone dark following a ‘biological incident.’
You are EKOPA, an emergency team sent to secure the area and retrieve assets. But the facility’s experiments have unleashed something that cannot be controlled, and the environment is highly unstable. Fight your way through a nightmare of evolving pests and volatile science.
Find the critical point.
The First
The Rae-11 fringe colony is reporting ‘infrastructure issues’ – but the whispers speak of rebellion, led by a shadowy figure known only as ‘The First.’
Your corporate security detail is deployed to neutralize the leader and restore order. However, the closer you get to your target, the clearer it becomes that the revolt is more complicated than expected.
Navigate the local tensions, choose your allies wisely, and decide: Is The First a terrorist, or the only hope for the colony?


The Ship That Wouldn’t Die
After eleven years of silence, a forgotten signal appears on the edge of the system. A drifting vessel returns to the charts without warning, without crew response, and without explanation — a lone outline against the void.
“The Ship That Wouldn’t Die” is a focused, single-session short for 2670 RPG. Fast to run, built around one location, and driven by investigation, tension, and the sense that the truth behind the ship’s disappearance is far from simple. It’s a story about unanswered questions, decisions that refuse to stay buried, and a mission that becomes more personal with every step.
Level 45
To celebrate my 45th birthday, Assault Publishing Studio is releasing a brand-new free scenario for the 2670 role-playing game: Level 45.
This is the very first scenario published in the new Short format: compact, single-map adventures designed for both home sessions and convention play lasting ~1,5-2 hours.
A two-hour one-shot for 2–4 players, beginner-friendly yet full of tension, tough choices, and multiple possible outcomes. A perfect introduction to the 2670 universe and proof that even a small station can hide big secrets.

