Expansions

This section contains optional rule expansions for the core 2670 system. They are designed to extend, not replace, the main rules — adding new layers where they matter most in play.
Here you will find additional character professions, ready-to-use NPCs, and other modular elements that allow you to tailor the system to the tone, scale, and focus of your campaign. Each expansion is written to remain mechanically consistent with the core rules while opening new narrative and tactical possibilities.
These materials are meant to be practical and flexible. You can introduce them selectively, combine them freely, or use them as inspiration for your own modifications. Together, they expand the toolbox of 2670, giving you more ways to explore its universe without losing its grounded, hard sci-fi character.


Freeport Gamma

The 2670 RPG: Freeport Gamma expansion introduces a frontier space station where smugglers, miners, mercenaries, traders, fugitives, and ordinary people somehow manage to live together without tearing the place apart.

Built as a corporate logistics hub and abandoned during the Corporate Wars, Freeport Gamma survived by becoming something nobody originally planned: a semi-independent community held together by custom, mutual interest, questionable business practices, and the simple understanding that you don’t cause trouble where you live.

Inside you’ll find the station’s history, economy, local customs, slang, geography, factions, interesting locations, and 20 ready-to-use NPCs, all fully integrated with the 2670 RPG setting and rules.

Use Freeport Gamma as a campaign base, stopover, source of jobs and contacts, or an entire sandbox for your next adventure. Just remember: on Freeport Gamma, everyone knows someone, everyone owes someone, and sooner or later somebody will come looking for you.

Although designed for 2670 RPG, Freeport Gamma can be easily adapted with minimal effort to work in most sci-fi RPG systems.


The Cult of Mediocrity

The Cult of Mediocrity is an alternate character creation module for 2670 RPG, designed for players who prefer competence over chaos.

The standard character generation system embraces randomness – and with it, the possibility of brilliance, disaster, or something wonderfully dysfunctional in between. Sometimes that produces unforgettable characters. Sometimes it produces a permanent handicap.

This supplement offers another path.

Characters created using The Cult of Mediocrity will never be exceptional, but they will always be playable. No geniuses. No complete disasters. Just solid, flawed professionals with enough competence to survive a little longer in a galaxy that rarely rewards excellence anyway.

Predispositions remain important. Limits still exist. Weaknesses still matter. But instead of letting the opening dice decide whether your character will struggle for an entire campaign, this module ensures that diversity comes more from meaningful player choices rather than pure luck.


Characters Portfolio #1

Below there is a collection of ready-to-use characters you can drop straight into your 2670 RPG games. Each one is reasonably built, comes with rolled attributes, and carries practical, no-nonsense gear. They work perfectly as player characters for one-shot adventures and are always within reach whenever the Overmind needs an NPC on the fly.

A note on design: these characters are not strict representations of the Basic professions. They can have some unusual skills, personalised tweaks or slightly unorthodox equipment – all by design. Their purpose is to deliver fun gameplay out of the box, support different playstyles and form distinctive, memorable teams. For this reason, their listed professions don’t match the Basic professions (or any other official lists).

Set 1 contains 12 characters roughly equivalent in power to starting or undeveloped PCs, making them an excellent fit for 2670 Shorts adventures.


Military Professions

Decisive force. Plausible deniability. Competitive casualty rates.

The 2670 – Military Professions supplement delivers six specialized roles for those who solve problems before anyone can ask who authorized it.

From shock assaults to intelligence manipulation, these professions turn violence into a service and chaos into an invoice.


Benefits include: short contracts, long memories, and payment calibrated to how replaceable you are.


Underground Professions

No contracts. No safety net. No official existence.

The 2670: Underground Professions supplement offers six ways to operate outside the system because the system already wrote you off.

Smuggle, manipulate, disappear, or weaponize information while pretending this is still a choice.

Benefits include: freedom, paranoia, and profits that can never be spent openly.


Space Crew Professions

Vacuum-rated loyalty. Improvised survival. Shared guilt.

The 2670 – Space Crew Professions supplement introduces six roles for those who keep flying long after it stopped making sense.

You’ll patch hulls, reroute power, negotiate with gravity, and discover that space doesn’t care about your backstory.

Benefits include: unreliable pay, found family, and just enough oxygen to regret your decisions.


Corporate Professions

Corporate safety. Ethical progress. Sustainable exploitation.

The 2670 – Corporate Professions supplement introduces six thrilling new ways to sell your soul — legally!

Whether you’re suppressing dissent, sanitizing data breaches, or “encouraging team harmony,” you’ll find the perfect role to advance both your career and your employer’s moral bankruptcy.

Benefits include: risk, distrust, and a monthly salary indexed to your expendability.

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